![]() ![]() Personally I can confirm vastly improved frame rate, especially in zerg pvp in Ilum where I went from 5-10 fps to 25 fps. (Will prompt for a directory to unpack into, just make a dir for it) Theory is that basic directx 9 stuff is being emulated by directx 10/11 if you are missing the dx9 files. Nothing will be deleted or overwritten dueing this process. Translation (thanks solembum): "if you dont have installed the latest version of directx 9.0c additionaly to your DirectX11 it could help to do so. This was an official post in the german forums today: Direct X 9c (Helps with some FPS Problems).Go to the installed folder, find the XML document named 'SwtorUnleashed', right click and choose edit It seems break completely since 3.0 But there is a way to make it work. But it hasn't been updated since, July 2014. SWTOR Unleashed (Helps with loading times and FPS for systems with more than 4 GB of free RAM) - Latest Download - Settings.8 Running SWTOR on OS X/macOS using Wine. ![]()
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![]() ![]() So what have they done to improve the third Empire Earth? For every respectful doff to the strategy, there'd be a whimper alxxit information overload and micromanagement They were rewarding (james, but the reward was locked in a combination safe. For every compliment about the gameplay balance, there'd be a lament about the dated and samey graphics. While developing EE3, Mad Doc are bearing in mind the fact that previous acclaim has always been qualified and reserved. ![]() ![]() The first game (the only Empire Earth th.it wasn't developed by Mad Doc) divided human into 15 epochs, from scrap-happy cavemen to futuristic mech combat, and featured huge conflicts and fivepronged resource management that kept your attention split between pretty much everywhere. Everyone also agrees that they're not for part-timers or the tactically faint-hearted. The Empire Earth games, everyone agrees, are solid, epic strategy. They might be working on a game so ambitious in scope as to be daunting, but this is their fourth Empire-based release and they seem pretty confident. ![]() That's the overwhelming impression you get from meeting Mad Doc's lead designer Matthew Nordhaus and producer Maximilien X Klaisner. ![]() ![]() ![]()
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